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Guide - Combat

Combat does not necessarily resolve instantaneously on a single turn, often fights last several turns allowing players to react with new units showing up or retreating which can greatly complicate strategies. Every unit type in the game has an attack value against every other unit type in the game, a combat matrix is displayed below. Different units have greatly varied combat values against the other types of units in the game. Mechanized units have a high value against infantry units but a low value against armored tanks for example. When two forces collide, all the attack values for all the different unit types are totaled and applied as hit point damage to those unit types on the opposing side.


Unit Attributes

All military units have similar attributes. hen units are placed in groups or fleets, that group or fleet shows a combined sum of certain attributes but in an actual combat each unit will fight individually.

This is how many hit points the unit has. When a unit is damaged to zero it is destroyed.

The effective attack bonus of the unit. Normally 100% for an undamaged level 1 unit which means the unit will do the damage listed in the combat matrix. When ground units are leveled up and increase in size they act as 5x, 10x etc. They can also be upgraded with artifacts that can increase their firepower. This attribute shows the muiltiplier that can be applied to the combat matrix to determine how much actual damage the unit it will do.

The maximum cargo space of the unit. Product is normally 1 cargo per quantity. Items can range from 100 cargo to several thousand for larger ones.

This is the size of the unit when it comes to hangar capacity of another unit trying to load it. A size 50 unit won’t be able to be loaded onto a carrier that only has, say, 20 hangar remaining. Size is also used to determine what percentage of enemy fire the unit will draw to itself in a battle. Larger units have more of the damage come their way.

How many spaces per turn a unit will move in a straight line. It should be noted that units only move in a straight line in a single turn. Units need to stop and "turn" somewhere along the way when moving between two locations that are not in a straight line.

How much size worth of units this unit can load into its hangar. Hangered units will fight with the carrier automatically and do not need to be unloaded unless transporting them to another planet. There are some ground units that will not fight with the carrier if taking place "In Space". You cannot hangar units that have their own cargo. That cargo must be dropped off before that unit can be loaded onto a carrier.


Unit Size In Combat

There is a major consideration which affects these combat values which involves the size of units and how many units there are. The larger the units are, by their size attribute, the higher percentage of the total damage they draw to themselves. A unit that is size 8 defending with another unit that is size 2 will draw 80% of the "fire" while the other takes 20%. Also, if a single unit engages 2 other units that first units damage values will be divided amongst both of them. This is further complicated by the fact that the bigger unit is probably of a different unit type then the smaller one and different totals are involved.

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For example, a Destroyer attacks fighters with a value of 100 but attacks a Battleship at a value of 20. If this Destroyer attacks a single fighter squad it will apply 100 damage to it. If it attacks 2 fighter squads of the same size they will each take 50 damage. And if this destroyer attacks a single Battleship it will apply 20. However if it attacks a fighter unit, which has as size of 1 and a battleship with a size of 4 at the same time (Thats a total of 5 size), the battleship will take 80% of its attack vs. battleships (20 x 80% = 16 damage) and 20% of its attack damage vs fighters (100 x 20% = 20 damage) will go to the fighters. The Battleship drew most of the destroyers fire and Destroyers don't hit Battleships very hard, the result is the destroyer dealt out only 36 damage total.

Had there been a lot more fighters, say a size 36 fighter unit (36 plus 4 for battleship makes 40 size total), the destroyer would of sent 90% of it fire toward the fighters doing 90 damage. Part of the strategy of protecting soft targets vs. their counter units is to swarm your force with something the enemy force is not efficient against but will be forced to send the majority of it attention towards in a fight.

Another example would be a dreadnought that does very well against large ships but very poorly vs. fighter craft. It would be beneficial to add large fighter squads, which don’t do much damage to a dreadnought either, to a force of big ships in order to distract a dreadnoughts firepower into units it does not do well against so the bigger ships can have a chance to deal their damage. Also note that ships which are traveling over a planet is considered to be in the same area as the ground units when it comes to attacks and are vulnerable to them.


Ground Battle vs Space Battle

Any battle fought "over land" is considered a ground battle, even if its mostly ships. Anything outside the red border shown on a planet viewscreen with the "Overlay" checkbox checked is considered "In Space". There is almost no difference between Space and Ground fights except that certain hangar units will not participate at all in a Space Fight. Mechanized, Armored and Artillery, for example, can be loaded onto the hangar of a carrier for transport and will fight with the carriers in a ground fight but if the battle takes place in space those units will ignored as if they didn’t exist.


Repairing Units

Damaged units automatically repair themselves at a rate of 1% per turn. When at the location of a Military Base (ground units) or Shipyard (Ships) the repair rate goes up 0.1% per highest level structure. For example, if a level 5 Military Base is present the repair rate for the units there is 1.5% a turn.

There is a cost to repair units which is set to 0.2% of the units value per turn. That equates to 20% of the units total value if repaired from 1% to 100% over 100 turns.

When units are destroyed they are automatically salvaged for half of their value.


Guarding and Coordinated Attacks

You can set any military unit, except defenses, to Guard another corporation, guild or the entire location they are in through the "Guard" order. If the appropriate corporation guild or anything is attacked in that units location it will join the fight on the defending side and do damage as a single group. Several corporations can all guard a location and defend it as a single force.

To attack as a single force you must issue the exact same attack order as everyone else you want to attack with. All corporations with identical attack orders in the same location will attack as single group. This means that if a group is trying to attack a single corporation then you all must set the attack against that single corporation. If one of the corps sets their attack order to the entire location or a guild instead, even if there is only one corporation to attack, it will be considered a separate fight entirely and they will battle the entire enemy force in thier own combat alone. Combat damage is applied at the end of the turn all at once after all combats have been applied. If several corporations are set to attack an entire guild or location, then they will combine as one also. You can join an existing fight that has gone on for several turns this way too.


Escorting Group and Fleets

The "Guard" order has an option to "Escort" another group or fleet in another corporation as an ally. This is similar to the Guard order but it allows your units to actually follow another group in another corporation and fight with them if they engage in any combat. Several corporations can escort a single group to create an armada of units that is essentially controlled by one Flagship Corporation. In order to escort a group or fleet, that group must allow other units to escort it from the groups Manage tab.


Raiding

When issuing an attack order there is an option to make the attack a "Raid". A Raid is used to steal products at the location while only attacking at half power. You can choose to raid anything available or prioritize a category or specific product you want to steal. The product will be transferred to the cargo bays of the raiding units. You will steal a quantity equal to your raiding groups combined Military Power (i.e. 8000 power = 8000 quantity) but if your combined military power is lower than the defenders military power, the amount you can raid will be reduced by the percentage difference between you and your target. For example if you have 8000 power but you are raiding a location that has 40,000 power in defense (you are 20% of their power) you will only be able to steal 20% of your max (8,000 x 20% = 1,600) in a single turn.

The raid order will continue to raid every turn until there are no more products to raid even if the enemy forces have been wiped out or if your cargo bay has been filed. If you raid an undefended location, one with no military power units, your raid will ignore your military power limit and fill your cargo hold in one turn with whatever quantity is available. You will only raid for one type of product per turn however, even when set to raid anything.


Military Level Upgrades

It is far more efficient to upgrade structures and military units then it is to build new ones. Structures, Ground units and Ships can be upgraded to level 10 but upgrades work a little differently for each. These assets are upgraded from their "Manage" tab.

Ground Units, which includes Fighters, Bombers and Variteks increase their size and power by orders of magnitude with every upgrade although their upkeep cost only goes up a fraction of that. A level 10 Mechanized unit is as powerful as 100 level 1 units.

Ships however upgrade a little differently. You must select which attribute of the ship will increase when it is upgraded. The different attributes are described below:

  • Movement - Increases ship movement by 20%
  • Hit Points - Increases hit points by 20%
  • Attack - Increases Attack by 20%
  • Cargo - Increases cargo capacity by 20%
  • Hangar - Increases hangar capacity by 20%

Tables describing the upgrades are below:

Military Upgrades Ship Upgrades
LevelSizeUnit ValueUpgrade CostTurns
11x1x4x2x
25x5x5x2x
310x10x5x2x
415x15x5x2x
520x20x10x5x
630x30x10x5x
740x40x20x10x
860x60x20x10x
980x80x20x10x
10100x100x  
LevelValueCost/Turns
11.000.10
21.100.10
31.200.10
41.300.10
51.400.10
61.500.10
71.600.10
81.700.10
91.800.10
102.000.10


A matrix showing all combat values is below:

 AttackerHitsTraInfComMecArmBatArtFigBomVarSctCorFreFriDesCarCruBShDreMonFortRailMissIonShiBaseShipStruc
Transport1005555235212221111111155555555
Infantry100202550201015521233322222221015151015101020
Commando1001010201051051111123333333100100100100120120120120
Mechanized1505050504015205021233211111111020202510101020
Armored2508030308050509021211111111113050505025303050
Battlesuit200806050703540701051088555554554060606050404080
Artillery10010016012010080120120515544581010109101050505050205050100
Fighter100504040403035603012025404040402530302530301525252510151530
Bomber12080807080909010010108888080701001009010010030606070153030100
Varitek100454040603540807010025504025252015151215152040404040202040
Scout150303015151515222060153020101010101081010301515157151530
Corvette2006045306030306050805060503535252525202525373030307151537
Freighter500777766710151015151010810861010157777777
Frigate4001515151515151530353040404545454030303030372222227222215
Destroyer8004545454545454520010020015015010010010010080708080754545457454515
Carrier2k151515151515155040503030202020202015202015151515715157
Cruiser1.5k1201209012012012012020010020020030060060050060060050060060010010010010020100100100
Battleship5k1801801501802102102102001002002402401k1k1k1.2k1.2k1k1.2k1.2k28020020020020140140160
Dreadnought6k300300250300300300210100201002502501.6k1.6k1.6k2.5k2.5k2.5k2.5k2.5k40040040040040240240300
Monolith25k3k3k2.8k3k2.5k2.5k3k2001002002002001.6k1.6k1.6k2k2k1.8k2k2k2.4k3.6k3.6k3.6k3002.4k2.4k2.5k
Fortification2505555555555555555555500000000
Rail Gun200804040801001001002020202020252525303025303010010010010020100100100
Missile Turret200507070202020201001009010010010101010555500000000
Ion Cannon2000000000203020304025025025025025025025025000000000
Shields2000000000000000000000000000000
Military Base500101010101010101010101010101010101010101000000000
Shipyard6005555555555555555555500000000

A grid showing all units base attributes is below:

 Unit TypePowerMoveSizeHitsCostUpkCTimeCargoHangarFSpaDetails
Transport 1 31 100 20k 20 20 500 0 Basic transportation unit. Virtually no combat power but cheap and efficient land based transport.
Infantry 10 11 100 50k 40 20 20 0 A group of soldiers with standard equipment. Versatile on the ground against soft targets.
Commando 12 11 100 60k 50 20 0 0 Specialized infantry designed to destroy structures.
Mechanized 20 31 150 70k 70 25 100 0 Light armored vehicles. Effective against infantry types.
Armored 50 22 250 300k 300 30 0 0 Main battle tanks. Durable and efficient but vulnerable to air attacks.
Battlesuit 80 21 200 350k 350 35 0 0 Large mechanized suits designed for assault. Effective vs most other ground types and moderate vs air.
Artillery 50 21 100 400k 400 30 0 0 Powerful long range guns effective against ground targets and large ships but very vulnerable.
Fighter 100 61 100 1m 1.2k 40 0 0 Standard fighters effective vs most soft targets and can fight in space.
Bomber 150 51 120 1.2m 1.5k 45 0 0 Very effective vs ground targets and large ships. Vulnerable to fighters.
Varitek 200 61 100 1.5m 1.8k 50 0 0 Transforming Fighters that are nearly as effective as Battlesuits also. Counters fighters.
Scout 50 202 150 250k 200 25 100 0 Small and fast courier ship. Limited combat ability.
Corvette 125 163 200 500k 600 30 200 0 Small and fast warship. Effective vs other small targets.
Freighter 10 105 500 1m 1k 40 5k 0 Large freighter designed to carry a lot of cargo. Vulnerable in combat.
Frigate 200 154 400 2m 1.5k 40 2k 5 Large lightly armed warship with large cargo bay.
Destroyer 250 154 800 4m 4k 50 400 0 Medium warship very effective vs small craft. Counters fighters.
Carrier 75 126 2k 8m 8k 125 1k 100 Large ship for carrying other units and fighters. Limited combat ability.
Cruiser 500 128 1.5k 15m 16k 150 600 5 Fast capital ship effective against most targets. Vulnerable to large capital ships.
Battleship 1k 1010 5k 50m 62k 250 1k 20 Large capital warship effective against most other ships.
Dreadnought 1.5k 1012 6k 80m 100k 300 1k 5 Very large capital warship very effective against large ships. Vulnerable to bombers and small craft.
Monolith 5k 1020 25k 250m 325k 500 10k 100 Gigantic capital ship very effective vs ground targets. Enormous hit points.
Fortification 10 04 250 50k 25 20 0 0 Basic ground defenses designed to draw fire and protect other units.
Rail Gun 25 01 200 250k 125 30 0 0 Large gun emplacement effective vs tanks and battlesuits.
Missile Turret 25 01 200 300k 150 30 0 0 Versatile missile launcher effective vs air targets and soft ground targets.
Ion Cannon 50 02 200 500k 250 40 0 0 Large cannon effective vs large ships only. Vulnerable to ground forces.
Shields 50 04 200 100k 50 40 0 0 Protects against and draws fire from ship bombardment. Has no attack value.
Military Base 50 02 500 100k 40 40 0 0 Builds ground units. Has limited combat ability.
Shipyard 50 02 600 150k 50 50 0 0 Builds ships. Has limited combat ability.
Warp Gate 100 04 25k 150m 15k 20 0 0 Orbital Megastructure. Allows ships to boost there movement speed 1x-100x faster for one movement destination as a cost.
Starbase 500 05 60k 250m 25k 25 0 0 Orbital Megastructure. Acts as a shipyard and and gives all your units on the planet an attack bonus.
Orbital Guns 250 04 20k 200m 20k 30 0 0 Orbital kinetic guns designed for supporting battles on the planet surface but can defend themselves as well.
Spaceport 100 05 30k 100m 10k 20 0 0 Orbital Megastructure. Produces a small percentage of all Sells on the planet to the owner. Also gives small bonus production bonus to all structures on planet.

There are dozens of special units in the game. They are usually aquired from a Mysterious Event or Quest of some kind. Some are pureley NPC Units. They "Attack As" another basic unit but usually have a combat multiplier and increased stats (i.e. "Attacks As" Fighter at x4 power). This is a grid showing info on all special units in the game:

 Unit TypeAttack AsAtkXMoveSizeHitsCostUpkCTimeCargoHangarFSpaDetails
GroupGroup1.0000 0 0 0 0 0 0 A group of ground units
FleetFleet1.0000 0 0 0 0 0 0 A fleet of ships
TerminatorsInfantry2.0011 300 250k 60 30 0 0 A group of cyborg soldiers with powerful weaponry. Versatile on the ground against soft targets.
Heroic InfantryInfantry3.0011 300 250k 50 30 20 0 An elite group of soldiers led by a heroic commander with customized equipment and superior skill. Versatile on the ground against soft targets.
Elite CommandosCommando3.0011 300 300k 80 25 0 0 An Elite squad of commandos with vast experience and skill. Armed with cutting edge infilitration technology and weapons.
Cyber AssasinsCommando3.0011 200 300k 70 25 0 0 Cybernized assasins designed to infiltrate and destroy structures with incredible efficiency.
MercenariesMechanized3.0031 450 350k 150 30 100 0 Seasoned mercenary soldiers with customized vehicles and illegal weaponry. Very effective at wiping out infantry.
XenoraptorsMechanized5.0021 150 350k 100 30 0 0 A pack of inteligent and deadly alien predatory creatures. Geneticaly modified for obedience and lethality. Very effective against infantry.
Neo TankArmored2.0032 1k 1.5m 600 35 0 0 Experimental Tanks with innovative weaponry and highly effective shield systems. Very durable and efficient but vulnerable to air attacks.
GunsuitBattlesuit4.0031 400 1.8m 800 50 0 0 Mechanized battlesuits using neural pilot interfaces and experimental weaponry. Very Effective vs most other ground types and moderate vs air.
AI BattlemechsBattlesuit3.0012 400 1.8m 800 40 0 0 Large Artificial intelligence controlled Battlesuits. Carry a variety of powerful weapons which they deploy with deadly accuracy.
Ion GunArtillery5.0031 100 2m 750 35 0 0 Smaller version of Ion Cannons that defend vs ships but with homing abilities. Very effective against ground targets and large ships but very vulnerable.
Ace FighterFighter4.0061 200 5m 2k 50 0 0 Highly experienced ace fighters effective vs most soft targets and can fight in space.
MAK DronesFighter3.0051 150 3m 800 50 0 0 Highly experienced ace fighters effective vs most soft targets and can fight in space.
Heavy BomberBomber5.0051 120 6m 2.5k 50 0 0 Heavy versions of normal bombers with devastating weapons. Very effective vs ground targets and large ships. Vulnerable to fighters.
Modified VaritekVaritek4.0061 200 7.5m 3k 60 0 0 Powerful modified version of transforming Fighters which are nearly as effective as Battlesuits. Counters regular fighters.
Combat InterceptorScout5.00222 400 1.2m 400 37 100 0 A powerful cuting edge superfighter with the latest weaponry and shield technologies. Effetive against most targets.
Zenith HypercraftScout2.00322 200 1.2m 300 37 100 0 A more powerful scout craft with a hyper advanced propulsion system providing the highest speeds ever seen.
Duranium WarbirdScout3.00202 850 1.2m 400 37 100 0 A combat scout craft armored in a rare Duranium Alloy giving it an impressive durability at the cost of not having any extra speed.
AI HyperfighterScout4.00252 300 1.2m 400 37 100 0 Artificial intelligence controlled hyperfighter. Very accurate, fast, and maneuverable but with limited firepower.
AI ReapercraftCorvette4.00203 400 2.5m 1.2k 45 200 0 Artificial intelligence controlled warship. Incredibly accurate, fast, and maneuverable with powerful but small weaponry.
MAK GunshipCorvette3.00183 1k 1.2m 400 45 200 0 Artificial intelligence controlled warship allegedly created by the The Machines, or MAK, alien race. Incredibly accurate, fast, and with incredible shield and regenerative defenses.
Space TrainFreighter2.00156 1k 5m 1.5k 60 25k 0 Long cargo train that uses gravity controls to keep train stable during movement. Hauls an immense amount of cargo. Vulnerable in combat but large and can take a beating.
Warp FreighterFreighter1.00285 1.2k 5m 1.2k 50 20k 0 Large freighter of unknown origin which uses advanced warp technologies for speed and defense. Designed to carry a lot of cargo very quickly. Vulnerable in combat.
PrivateerFrigate5.00184 1.2k 7.5m 3.5k 60 3.2k 5 A dangerously overmodified and expensive to maintain Frigate crewed by seasoned merchants with combat experience.
Warp FrigateFrigate2.00304 1.5k 7.5m 2.5k 60 10k 10 A Large lightly armed warship with large cargo bay of unknown origin. Uses warp technology to move very fast.
Pirate MarauderDestroyer4.00164 800 20m 10k 75 600 0 Dangerously modified warship used by pirates and marauders very effective vs small craft. Counters fighters.
Warp CarrierCarrier2.00266 2.5k 40m 12k 200 2.5k 150 A Large ship for carrying other units and fighters of an unknown origin. Uses warp and dimensional technologies to move very fast and carry a lot of units. Limited combat ability.
MAK CruiserCruiser3.00129 5k 40m 50k 250 600 0 A Fast capital ship of the Machine race effective against most targets. Vulnerable to large capital ships.
MAK BattleshipBattleship3.001012 15k 150m 150k 500 1k 0 Large capital warship of the Machine race, effective against most other ships but relatively weak to mass fighters or bombers.
Pirate BattlecruiserBattleship2.501510 4k 80m 120k 250 2k 0 A captured battleship repurposed for nefarious pirate activities. Stronger weapons, more cargo and speed at the cost of durability.
MAK MothershipMonolith3.002025 80k 500k 500k 250 20k 200 A large mother ship of The Machines. It has the characteristics of a Monolith with a large hangar capacity and acts as a mobile base for other MAK ships.
Kaiju GrisgaruArmored20.0014 10k 10m 10k 100 0 0 A giant Kaiju Monster
Kaiju DiamodanBattlesuit20.0013 7.5k 10m 10k 100 0 0 A Giant Monster arisen from underground. It is agile and spits plasma bile accurately and at long ranges. It has the combat characteristics of Battlesuits.
Kaiju AmahulukFighter20.0012 4k 10m 10k 100 0 0 A Giant Monster arisen from underground. This dragon like beast is fast, accurate and flies skillfully. It has the combat characteristics of Fighters.

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