The game world is the entire Milky Way Galaxy which is displayed and navigated through the Viewscreen tab. The galaxy is subdivided into a 25x25 grid 6 levels deep to reach a single location at what is called a "Galactic Coordinate". This calculates to a game field that is 244,140,625 coordinates vertically and horizontally (25 to the 6th power) which makes for a possible 59,604,644,775,390,625 total locations (close to 60 quintillion). The game is not expected to populate the smallest fraction of that number but it gives plenty of room for long distance travels or player communities seperated by events such as unstable wormholes.
The first level of subdivisions which have the entire Milky Way Galaxy as a backdrop are called Quadrants. They have Greek Numeral names such as "Alpha", "Beta" and so on.The second level of subdivisions are called Clusters represented by 25 randomly named nebulas ("Orion" for example).The third level of subdivisions contain 25 randomly placed Sectors represented by star cluster images and are numbered ("Sec 1", "Sec 2").The next subdivision inside a sector is called a System which is represented by a bright star of a solar system and are named after the star they represent ("Sol System", "Centauri System""). Stars are colored from cold to hot (yellow, orange, red, white, blue) which has a subtle effect on the types of planets you can expect to find there.The subdivision within a System is called a Planet as it usually represents a single planet or moon. Each star system will have 3-10 planets named after their star and with roman numerals to indicate its orbit (i.e. "Centauri II", "Centauri V"). Moons orbiting a planet have an additional lower case a,b,c or d behind them ("Centauri IIIb"). The exception is the Sol system which contains Earth and the 9 planets which are named normally.The final subdivision of a Planet is called a grid and is represented by its X and Y coordinate (0 to 24) or the name of the city populating that grid (i.e. "Madrid" or "13:22"). This last subdivision also contains actual galactic coordinates where units, structures and items reside and is also reffered to as a "Location" (Delhi is at Galactic Coordinates 122070343 : 190429558 ").
The driving factor of the economy in Barons of the Galaxy are the resources which the planets and moons contain. There are 18 types of resources in the game. These resources can be sold as they are or combined into other products which the cities also demand. Each resource location has a value to it from around 5-20 with 10 being an average. This value is how many units of that resource a structure will produce per turn. Higher values are obviously better but when the total production against a specific resource location becomes large, around 1,000 units per turn, an increasing penalty is applied to all structures producing it. This is called the "Overcrowding Penalty" and it increases the cost it takes for structures to operate against that resource. It works just like the bonus for Corp HQ or Research bonuses but as a negative value. This penalty insures that, eventually, the lower value resources become viable as more and more production happens in an area.
There is one type of structure, besides your Corp HQ, that can mine each resource (Farm structure can mine a Fields resource; Chemical Factory can mine any Chemical resource). Field and Pasture resources can produce several different products from the same Farm or Ranch structure (10 different Crops or Meat) but the other resources only produce one product but can sometimes use the same structure (A Chemical plant can produce from any of the 4 different chemical resources which are often in the same location).
The 18 resource types are and their details are below:
There are 10 types of planets in the galaxy which determine the kind of resources values that can be found on them. In addition, planets can have up to 4 moons adjacent to them which also have unique characteristics when it comes to resources. Each star can have up to 10 planets in the same system each planet has a roman numeral that indicates its orbit from the star (how many spaces away it is), a planets orbit greatly influences the type of planet it can be. Planets closer to the stars are usually Volcanic, Rocky or Desert worlds while planets far away are usually Icy. The number and types of planets in a system are determined randomly with some influence from the type of star they are orbiting. The 10 types of planets are listed below:
In addition to the 10 planet types there are couple more space bodies that exist:
In addition to the varied resource types the different planet types can also have a wide range of traits that affect a certain game aspect on that planet. These range from combat bonuses to increased occurances of certain types of events happening there. The different traits are below:
The majority of the galaxy is obscured and remains empty until mankind spreads outward and reveals more star systems which populates them with fresh new planets and resources for players to migrate to if desired. This expanding edge of the play area is called "The Frontier". At the beginning of the game only the Sol system and the rest of Sector 1 is inhabitable. Even though everything else down to the Cluster level is visible, they will have questions marks over them to show that they have not been populated with stars yet.
Once a sector contains a certain amount of city population other nearby sectors will populate with stars and planets and become available to the players. Once enough population is present in a star cluster other nearby star clusters will populate with sectors and so on. There will almost always be clear virgin territory for players to migrate to if they feel their current location has become difficult or hostile to them.
The current threshold for the next nearby Star System to open up is when 10 cities are founded in the current one. When 10 Star Systems are populated then the next nearby Sector will open up to the players and so on. Outside of Sol there will automatically be a new available system.