|
|
Barons of the Galaxy - In Development |
|
Barons of the Galaxy has recently launched live on May 13th, 2017.
For more details on our development progress visit the Development Log section of our Forum
|
|
Future Development
Currently Working On
- Large Faction based Events.
- Political Reputation System
Items below have been implemented
August - 2017
July - 2017
- Working on Megastructures
- Custom Rulership Voting
June - 2017
- Military Escort System
- Rulership Charters
- Strategic Orbits
May - 2017
- Game launched May 13th 2017!
- Bug Fixes
- Stability Improvements
April - 2017
- Final Beta Test.
- Payment System through Paypal.
- Optimizing pages, graphical improvements
- Implement artwork for the remaining units.
March - 2017
- Asteroids and mining resources on them.
- Re-work of Sol System and Free Accounts.
- Planning a 2nd Beta Test for April 1st
January/February - 2017
- Performance overhaul of the UI
- Implement artowrk for the remaining 20+ units.
December - 2016
- Mysterious Artifacts Added. Puzzle quests which reward with special units.
- Rework some of the UI, bug fixes and "Quality of Life" improvements to the game.
- Added War Reparations and other events.
- Implement artowrk for more units.
November - 2016
- Distribution center structure to more easily sell multiple products in a city.
- Load/Save Military Orders list.
- Product Salvage for credits.
- Asset Screen Modes to display different information in different ways.
- Reduced Product Types for Farms/Ranches. Service products now go under a main building.
- City Expansion rules have changed to promote more concentration in lesser cities.
- Contracts to Sell Military Units
August - 2016
- Artifact Item Deployment. Using artifacts to either boosts units, effect location or initiate events.
- Open Beta Test going well. Preparing for Kickstarter Launch on August 8th, 2016.
- More event ideas in the works.
July - 2016
- Some changes to the buy/sell mechanics based on what we saw in Alpha Test
- Artifact Item creation is in place. Deploying an artifact for a useful effect is being worked on now.
- Open Beta Test Launched with over 100 new sign ups in a couple of days!
June - 2016
- We had our server go down hard and it took a week to get antoher one back up. Luckily there was no loss of data and Alpha Test 3 went live.
- Event System - More events have been added with different features to test such as voting, versions that are of Planetary and System wide scope and random flavor text
- Design Artifacts system - Some groundwork for artifacts has been laid out, hopefully can try some of it within the month.
May - 2016
- Event System - Only City ruler event actually implemented but system is mostly in place. Need to start adding events.
- Design Artifacts system - Artificats is a special resource which can create special items, quests or units with unique abilities.
- Alpha test of the game being played all month. Last major overhaul and Alpha 3 launching May 29th 2016.
April - 2016
- Event System - Random interactive events system with branching scenarios that can be voted on.
- Galaxy expansion system - As nearby stars are populated by players, more of them nearby become available.
- Launching an Alpha test of the game planned for April 10th 2016
March - 2016
- Contracts - Reworked contract system somewhat. Working well now.
- Comms Tab - Communications system works like mini forum with channels for different systems.
- Cleanup system - Most of the site has had a once over for obvious problem. Database optimizations made
- Game system and restart scripts make the game ready for Alpha testing!
February - 2016
- Kickstarter Campaign Unsuccessful. Will try again possibly May, 2016!
- Combat features
- Units can "Raid" for products as opposed to attack to destroy
- Damaged Units are less effective in combat
- Attacking costs +20% of units normal upkeep
- Battles in cities cause population damage
- Sol System populated by default. Terran Federation units spawn automaticaly.
January - 2016
- Kickstarter Campaign - Put together a video and kickstarter page planned for February 8th, 2016!
December - 2015
- Titles System - Titles for top 3 players in every industry, Military and government by City, Planet and System.
- Combat Groups - Combining several units into a single "Group" and giving orders to that group just like a single unit.
November - 2015
- Combat system - "Orders" page, Combat UI, Database implementation
- Guild System - Guild inerface, Combat implementation
October - 2015
- Upgrade System - Upgrade your Corporate HQ and apply effects to all structures
- Planet and graphic reworks.
September - 2015
- Trade contracts between corporations
- Tutorial page.
August - 2015
- The front end of the website is fully functional. Soft launch website.
June - 2015
- The game is more than half finished.
- Many parts are fully functional and part of the current development is actually playing the game.
- Starting a corporation, building structures, moving untis around, mining/buying/selling resources and other products is all working.
- The Overview, Viewscreen, Assets and Corporate tab are functional.
|
|
|
Story | Subscription | Terms of Use | Contact Us | Development
|
Copyright © 2015 Barons of the Galaxy |
|
|