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The Basics
The Galaxy
Cities
Corp HQ
Construction
Production
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Elections
Events

Guide - Production

The amount of production your structures create per turn depends on the type of structure they are. The resource gathering structures such as Lumber Mills or Chemical Plants will produce the same amount as the resource value they are mining at their location. For example, a Metal Mine on a basic Metal resource of 14 will produce 14 units of basic Metal a turn. A component factory, such as Alloy Factory or Fabrics Factory, can be setup anywhere but require certain resources at their location to operate. For example a Polymers Factory requires 2 Basic Minerals, 7 Basic Chemicals and 1 Industrial Chemical a turn to operate.

These types of factories usually take a total of 10 units of resources a turn to run but they produce 10 units of component tier product which are worth 2.5 times thier demand value. The End Product factories, like Toy Factory or Gadgets Factory, usually take 10 units worth of components but produce 10 units of End Product tier products a turn which are worth 5 times thier demand value. There are also Service products such as Housing and Parks which don't produce any product but instead sell directly to the city they are in. These service structures take 10 units worth of components but produce 10 units of their service product for 7.5 times the demand percentage. Increasing a structures level multiplies its production and the amount of resources it needs as well.


Tech Bonuses

You start the game with 3 Research Points, 2 + Your Corp Level. Every level in your Corporate HQ gives you another point to allocate into a particular product or category. You can re-allocate these points under Corporate >> Research. You also get a bonus for all structures in the same location as your Corp HQ and a smaller one if they are on the same planet or star system (15, 10 and 5 respectively). These points translate to a bonus to the cost per turn of the appropriate structures. You can spend a point increase the production bonus of a specific product by 10 or an entire category of products by 5. There are other ways to increase your production cost bonus such as certain Megastructures at the location or planet. The cost to a run a level 1 structure is (1000 / (1 + [BONUS])). For example if your total bonus was 65% and the structure normally takes 1,000 credits per turn to run your total cost would be (1000 / (1 + 0.65)) = 606 per turn. Logistics penalty for having too many structures and Overcrowding penalty which happens when too many people are mining the same resource can lower your bonus into a negative number and actually multiply your cost.


Overcrowding (OCrowd)

When it comes to resources higher values are obviously better but when the total production against a specific resource location becomes large, around 1,000 units per turn, an increasing penalty is applied to all structures producing it. This is called the "Overcrowding Penalty" and it increases the cost it takes for structures to operate against that resource. It works just like the bonus for Corp HQ or Research bonuses but as a negative value. The penalty starts at (10 x Resourve value). For example a resource at value 12 will start to get a penalty at 1200 prodction by all corps mining it. The penalty scales with that number so another 1200 production, 2400 total will be a penalty of 100% making every structure producing that resource cost twice as much to run. This penalty insures that, eventually, the lower value resources become viable as more and more production happens in an area.

It should be noted that this 1200 per turn limit (from our example) is totaled against ALL corporations producing against it at that location and not just what your corporation is producing. If you cannot negotiate with the other corporations to keep the penalty down then you should consider mining at another location even if the resource value is lower. You can also always choose to attack but the Terran Federation will eventually show up to defend anywhere on Earth!


Asteroids

Every star system has a handful of asteroids scattered through it. These asteroids have resources on them similar to moons; however, structures cannot be placed on asteroids at all as they are considered to be “In Space”. You can have any ship “Mine Asteroid” at a location with a resource. This will put that product directly into the ship’s cargo bay at no additional cost. The amount of product that a ship will mine in a turn is equal to the value of the resource for every 100 power the ship has. A 100 power ship mining a value 15 resource will mine 15 products a turn. A 50 power ship (like a scout) will mine only 7 a turn. A 500 power ship will mine 15 x 5 = 75 a turn. You also get your Corp Tech Bonus for that particular resource, but no Corp HQ Location bonus. If you had a +20% bonus on that same resource you would be mining (15 x 1.20) x 5 = 90 a turn. You can also make a fleet of ships with some powerful units combined with freighters and have that fleet mine a field for large quantities.

Mining is designed for small scale ships to easily gather a needed resource quickly and easily and is not practical for huge operations. There is an Overcrowding mechanic on asteroid mining similar to normal structures. After 100 total power mining a location in a single turn it will cause a drop in production for everyone. The penalty is divide the total quantity by 1 + (Power/1000). For example mining a 15 value resource at 1200 power would be (15 x 12) / 2.1 = 85 and not 180 it normally would have been. This makes for an exponentialy sharp diminishing return on mining past 100 power in which you can never mine more than 10 times the value of the resource even with a huge fleet.


Logistics

There is a limit on how many "levels" worth of structures you can have before incurring a logistics penalty. This limit increases as you level up your Corporation Headquarters. You get 10 points of logistics for every level of your Corp HQ past the first. At level 1 you start with 15 however. Every "level" of structure you have besides your Corp HQ counts against the logistics limit. If you exceed your limit you will incur a 1% increase in production cost for every point over your limit on ALL your structures. Logistics information is displayed on the top of the Assets page. Military units have their own logistics maximim which goes up by 50 points per CorpHQ level. Ground units use thier level for logistics but ship use thier "Size" attribute far counting against logistics instead.


Structure Level Upgrades

All Structures can be upgraded in level up to level 10. Increasing thier level multiplies how much they cost, how much they produce per turn and even thier hit points. Upgrading a structure is nearly identical to building several more of the same thing however upgrading a single structure costs less to construct, less to maintain logistically and also has a higher output efficiency. Below is a table that shows how the upgrade effects progress:

LevelValueOutputSizeHitsUpgrade CostTurns
1100,0001x150080,00010
2200,0002x21,000250,00030
3500,0005x31,500400,00050
41,000,00011x42,000800,000100
52,000,00022x52,500800,000100
63,000,00033x63,000800,000100
74,000,00046x73,500800,000100
85,000,00058x84,0002,000,000200
97,500,00087x94,5002,000,000200
1010,000,000120x105,000  


Below are details on what category products are in as well as the structure they are built from. For manufactured products the components it takes to make them are displayed along with the resources that go into making those components. You can also see this list when viewing your Corporate HQ under the More Info tab.

The "Population Effect" is how strongly that products demand affects the growth of the different classes of population. Crops and Meats affect population at 5x normal and Water which affects overall population at 10x the typical rates. The surplus or lack of food and water in a city carries much more weight than other products when calcualting population growth.

Meats - Ranch   Qty: 10 at $100 each

Pork
Population
Effect
1 2 3 4 5 6 7 8 9

Lamb
Population
Effect
1 2 3 4 5 6 7 8 9

Poultry
Population
Effect
1 2 3 4 5 6 7 8 9

Fish
Population
Effect
1 2 3 4 5 6 7 8 9

Beef
Population
Effect
1 2 3 4 5 6 7 8 9

Crops - Farm   Qty: 10 at $100 each

Fruits
Population
Effect
1 2 3 4 5 6 7 8 9

Vegetables
Population
Effect
1 2 3 4 5 6 7 8 9

Coffee
Population
Effect
1 2 3 4 5 6 7 8 9

Sugar
Population
Effect
1 2 3 4 5 6 7 8 9

Cotton
Population
Effect
1 2 3 4 5 6 7 8 9

Minerals - Mineral Quarry   Qty: 10 at $100 each

Basic Minerals
Population
Effect
1 2 3 4 5 6 7 8 9

Precious Minerals
Population
Effect
1 2 3 4 5 6 7 8 9

Exotic Minerals
Population
Effect
1 2 3 4 5 6 7 8 9

Metals - Metal Mine   Qty: 10 at $100 each

Basic Metals
Population
Effect
1 2 3 4 5 6 7 8 9

Precious Metals
Population
Effect
1 2 3 4 5 6 7 8 9

Radioactive Metals
Population
Effect
1 2 3 4 5 6 7 8 9

Exotic Metals
Population
Effect
1 2 3 4 5 6 7 8 9

Chemicals - Chemical Plant   Qty: 10 at $100 each

Basic Chemicals
Population
Effect
1 2 3 4 5 6 7 8 9

Industrial Chemicals
Population
Effect
1 2 3 4 5 6 7 8 9

Rare Chemicals
Population
Effect
1 2 3 4 5 6 7 8 9

Exotic Chemicals
Population
Effect
1 2 3 4 5 6 7 8 9

Woods/Water - Lumber Yard   Qty: 10 at $100 each

Basic Woods
Population
Effect
1 2 3 4 5 6 7 8 9

Rare Woods
Population
Effect
1 2 3 4 5 6 7 8 9

Exotic Plants
Population
Effect
1 2 3 4 5 6 7 8 9

Woods/Water - Water Purification   Qty: 10 at $100 each

Water
Population
Effect
1 2 3 4 5 6 7 8 9

Polymers - Polymers Factory   Qty: 10 at $250 each

Basic Polymer
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Minerals

7
Basic Chemicals

1
Industrial Chemicals

Industrial Polymer
1 2 3 4 5 6 7 8 9
Population Effect
2
Precious Minerals

1
Precious Metals

7
Industrial Chemicals

Exotic Polymer
1 2 3 4 5 6 7 8 9
Population Effect
1
Exotic Metals

2
Industrial Chemicals

7
Exotic Chemicals

Ceramics - Ceramics Factory   Qty: 10 at $250 each

Basic Ceramic
1 2 3 4 5 6 7 8 9
Population Effect
5
Basic Minerals

3
Basic Metals

2
Basic Chemicals

Advanced Ceramic
1 2 3 4 5 6 7 8 9
Population Effect
5
Precious Minerals

3
Basic Chemicals

2
Industrial Chemicals

Exotic Ceramics
1 2 3 4 5 6 7 8 9
Population Effect
3
Precious Minerals

3
Exotic Chemicals

4
Exotic Minerals

Electronics - Electronics Factory   Qty: 10 at $250 each

Basic Electronics
1 2 3 4 5 6 7 8 9
Population Effect
3
Basic Minerals

6
Basic Metals

1
Basic Chemicals

Advanced Electronics
1 2 3 4 5 6 7 8 9
Population Effect
3
Precious Minerals

5
Precious Metals

2
Rare Chemicals

Experimental Electronics
1 2 3 4 5 6 7 8 9
Population Effect
1
Exotic Metals

4
Rare Chemicals

5
Exotic Minerals

Fabrics - Fabrics Factory   Qty: 10 at $250 each

Basic Fabric
1 2 3 4 5 6 7 8 9
Population Effect
3
Basic Chemicals

6
Industrial Chemicals

1
Cotton

Rare Fabric
1 2 3 4 5 6 7 8 9
Population Effect
1
Precious Metals

8
Rare Chemicals

1
Cotton

Exotic Fabric
1 2 3 4 5 6 7 8 9
Population Effect
1
Exotic Metals

8
Exotic Chemicals

1
Exotic Minerals

Alloys - Alloy Factory   Qty: 10 at $250 each

Basic Alloy
1 2 3 4 5 6 7 8 9
Population Effect
3
Basic Minerals

6
Basic Metals

1
Basic Chemicals

Advanced Alloy
1 2 3 4 5 6 7 8 9
Population Effect
1
Precious Minerals

6
Precious Metals

3
Radioactive Metals

Exotic Alloy
1 2 3 4 5 6 7 8 9
Population Effect
1
Radioactive Metals

6
Exotic Metals

3
Exotic Minerals

Construction - Construction Factory   Qty: 10 at $250 each

Basic Materials
1 2 3 4 5 6 7 8 9
Population Effect
6
Basic Woods

1
Basic Minerals

3
Basic Metals

Heavy Materials
1 2 3 4 5 6 7 8 9
Population Effect
3
Basic Woods

5
Basic Minerals

1
Rare Chemicals

Complex Materials
1 2 3 4 5 6 7 8 9
Population Effect
1
Basic Woods

6
Precious Minerals

3
Basic Chemicals

Power Cells - Power Cell Factory   Qty: 10 at $250 each

Small Power Cell
1 2 3 4 5 6 7 8 9
Population Effect
1
Basic Metals

6
Radioactive Metals

3
Rare Chemicals

Large Power Cell
1 2 3 4 5 6 7 8 9
Population Effect
6
Radioactive Metals

3
Industrial Chemicals

1
Rare Chemicals

Experimental Power Cell
1 2 3 4 5 6 7 8 9
Population Effect
6
Radioactive Metals

3
Exotic Metals

1
Exotic Chemicals

Gadgets - Gadgets Factory   Qty: 10 at $500 each

Small Appliances
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

3
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

5
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Lasers
1 2 3 4 5 6 7 8 9
Population Effect
3
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

5
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

2
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

Cellphones
1 2 3 4 5 6 7 8 9
Population Effect
5
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

3
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

2
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

Sound Systems
1 2 3 4 5 6 7 8 9
Population Effect
5
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

3
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

PDAs
1 2 3 4 5 6 7 8 9
Population Effect
5
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

3
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

Personal Computers
1 2 3 4 5 6 7 8 9
Population Effect
2
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

3
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

5
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

Viewscreens
1 2 3 4 5 6 7 8 9
Population Effect
3
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

5
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

Large Appliances
1 2 3 4 5 6 7 8 9
Population Effect
2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

3
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

5
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Cyberwear
1 2 3 4 5 6 7 8 9
Population Effect
5
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

2
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

3
Exotic Alloy
1
Radioactive Metals
6
Exotic Metals
3
Exotic Minerals

Personal Droids
1 2 3 4 5 6 7 8 9
Population Effect
3
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

2
Experimental Power Cell
6
Radioactive Metals
3
Exotic Metals
1
Exotic Chemicals

5
Exotic Alloy
1
Radioactive Metals
6
Exotic Metals
3
Exotic Minerals

Clothing - Clothing Factory   Qty: 10 at $500 each

Basic Shoes
1 2 3 4 5 6 7 8 9
Population Effect
4
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

1
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

5
Basic Fabric
3
Basic Chemicals
6
Industrial Chemicals
1
Cotton

Basic Clothing
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Metals

1
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

8
Basic Fabric
3
Basic Chemicals
6
Industrial Chemicals
1
Cotton

Sunglasses
1 2 3 4 5 6 7 8 9
Population Effect
8
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

1
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

1
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Accessories
1 2 3 4 5 6 7 8 9
Population Effect
4
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

2
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

4
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Work Clothing
1 2 3 4 5 6 7 8 9
Population Effect
4
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

5
Basic Fabric
3
Basic Chemicals
6
Industrial Chemicals
1
Cotton

1
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Industrial Clothing
1 2 3 4 5 6 7 8 9
Population Effect
1
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

5
Basic Fabric
3
Basic Chemicals
6
Industrial Chemicals
1
Cotton

4
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Simple Jewelry
1 2 3 4 5 6 7 8 9
Population Effect
4
Precious Metals

4
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

4
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Fancy Shoes
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Metals

4
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

5
Rare Fabric
1
Precious Metals
8
Rare Chemicals
1
Cotton

Fashionable Clothing
1 2 3 4 5 6 7 8 9
Population Effect
1
Exotic Polymer
1
Exotic Metals
2
Industrial Chemicals
7
Exotic Chemicals

1
Exotic Ceramics
3
Precious Minerals
3
Exotic Chemicals
4
Exotic Minerals

8
Exotic Fabric
1
Exotic Metals
8
Exotic Chemicals
1
Exotic Minerals

Expensive Jewelry
1 2 3 4 5 6 7 8 9
Population Effect
4
Precious Metals

8
Exotic Metals

4
Exotic Alloy
1
Radioactive Metals
6
Exotic Metals
3
Exotic Minerals

Entertainment - Toy Factory   Qty: 10 at $500 each

Plastic Toys
1 2 3 4 5 6 7 8 9
Population Effect
16
Basic Chemicals

1
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

1
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Stuffed Animals
1 2 3 4 5 6 7 8 9
Population Effect
1
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

8
Basic Fabric
3
Basic Chemicals
6
Industrial Chemicals
1
Cotton

1
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Board Games
1 2 3 4 5 6 7 8 9
Population Effect
16
Basic Woods

2
Basic Metals

1
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

Music Holodiscs
1 2 3 4 5 6 7 8 9
Population Effect
8
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

1
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

1
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Hover Boards
1 2 3 4 5 6 7 8 9
Population Effect
1
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

8
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

1
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

Video Games
1 2 3 4 5 6 7 8 9
Population Effect
6
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

3
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

1
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

Adult Toys
1 2 3 4 5 6 7 8 9
Population Effect
6
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

2
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Sports Equipment
1 2 3 4 5 6 7 8 9
Population Effect
2
Industrial Polymer
2
Precious Minerals
1
Precious Metals
7
Industrial Chemicals

6
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

2
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Electronic Toys
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

5
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

3
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

Simsense Chips
1 2 3 4 5 6 7 8 9
Population Effect
4
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

5
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

1
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Contraband - Contraband Den   Qty: 10 at $500 each

Illegal Firearms
1 2 3 4 5 6 7 8 9
Population Effect
1
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

7
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Hardcore Narcotics
1 2 3 4 5 6 7 8 9
Population Effect
2
Exotic Plants

8
Industrial Chemicals

10
Rare Chemicals

Illegal Cyberwear
1 2 3 4 5 6 7 8 9
Population Effect
6
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

2
Small Power Cell
1
Basic Metals
6
Radioactive Metals
3
Rare Chemicals

2
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Hacking Devices
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

6
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

2
Small Power Cell
1
Basic Metals
6
Radioactive Metals
3
Rare Chemicals

Simple Narcotics
1 2 3 4 5 6 7 8 9
Population Effect
12
Exotic Plants

4
Basic Chemicals

4
Industrial Chemicals

Dangerous Pets
1 2 3 4 5 6 7 8 9
Population Effect
4
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

1
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

5
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Recreational Narcotics
1 2 3 4 5 6 7 8 9
Population Effect
14
Exotic Plants

2
Basic Chemicals

4
Rare Chemicals

Exotic Narcotics
1 2 3 4 5 6 7 8 9
Population Effect
16
Exotic Plants

2
Radioactive Metals

2
Exotic Chemicals

Counterfeit Artwork
1 2 3 4 5 6 7 8 9
Population Effect
8
Rare Woods

6
Radioactive Metals

6
Exotic Metals

Military Cyborgs
1 2 3 4 5 6 7 8 9
Population Effect
2
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

1
Experimental Power Cell
6
Radioactive Metals
3
Exotic Metals
1
Exotic Chemicals

7
Exotic Alloy
1
Radioactive Metals
6
Exotic Metals
3
Exotic Minerals

Industrial Goods - Industrial Factory   Qty: 10 at $500 each

Manufacturing Tools
1 2 3 4 5 6 7 8 9
Population Effect
4
Basic Metals

2
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

6
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Industrial Lasers
1 2 3 4 5 6 7 8 9
Population Effect
6
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

2
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

2
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Industrial Machinery
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

6
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Industrial Robots
1 2 3 4 5 6 7 8 9
Population Effect
2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

6
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Industrial Computers
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

6
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

2
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

Hi-Tech Tools
1 2 3 4 5 6 7 8 9
Population Effect
6
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

2
Exotic Ceramics
3
Precious Minerals
3
Exotic Chemicals
4
Exotic Minerals

2
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

Hi-Tech Lasers
1 2 3 4 5 6 7 8 9
Population Effect
6
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

2
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

2
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Hi-Tech Machinery
1 2 3 4 5 6 7 8 9
Population Effect
2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

2
Exotic Ceramics
3
Precious Minerals
3
Exotic Chemicals
4
Exotic Minerals

6
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Hi-Tech Robots
1 2 3 4 5 6 7 8 9
Population Effect
2
Exotic Ceramics
3
Precious Minerals
3
Exotic Chemicals
4
Exotic Minerals

2
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

6
Exotic Alloy
1
Radioactive Metals
6
Exotic Metals
3
Exotic Minerals

Supercomputers
1 2 3 4 5 6 7 8 9
Population Effect
6
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

2
Experimental Power Cell
6
Radioactive Metals
3
Exotic Metals
1
Exotic Chemicals

2
Exotic Alloy
1
Radioactive Metals
6
Exotic Metals
3
Exotic Minerals

Furnishings - Furnishings Factory   Qty: 10 at $500 each

Carpeting
1 2 3 4 5 6 7 8 9
Population Effect
4
Basic Chemicals

4
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

4
Basic Fabric
3
Basic Chemicals
6
Industrial Chemicals
1
Cotton

Basic Furniture
1 2 3 4 5 6 7 8 9
Population Effect
8
Basic Woods

2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

4
Basic Fabric
3
Basic Chemicals
6
Industrial Chemicals
1
Cotton

Wood Decor
1 2 3 4 5 6 7 8 9
Population Effect
8
Basic Woods

8
Rare Woods

2
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Bedding
1 2 3 4 5 6 7 8 9
Population Effect
4
Basic Metals

4
Basic Fabric
3
Basic Chemicals
6
Industrial Chemicals
1
Cotton

4
Rare Fabric
1
Precious Metals
8
Rare Chemicals
1
Cotton

Tiling
1 2 3 4 5 6 7 8 9
Population Effect
4
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

4
Basic Materials
6
Basic Woods
1
Basic Minerals
3
Basic Metals

Stone Decor
1 2 3 4 5 6 7 8 9
Population Effect
8
Basic Minerals

8
Precious Minerals

4
Basic Metals

Fancy Rugs
1 2 3 4 5 6 7 8 9
Population Effect
2
Rare Chemicals

4
Rare Fabric
1
Precious Metals
8
Rare Chemicals
1
Cotton

4
Exotic Fabric
1
Exotic Metals
8
Exotic Chemicals
1
Exotic Minerals

Metal Decor
1 2 3 4 5 6 7 8 9
Population Effect
2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

4
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

4
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Fancy Furniture
1 2 3 4 5 6 7 8 9
Population Effect
8
Rare Woods

4
Rare Fabric
1
Precious Metals
8
Rare Chemicals
1
Cotton

2
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Exotic Decor
1 2 3 4 5 6 7 8 9
Population Effect
4
Rare Woods

8
Exotic Plants

4
Exotic Alloy
1
Radioactive Metals
6
Exotic Metals
3
Exotic Minerals

Vehicles - Vehicle Factory   Qty: 10 at $500 each

Hover Bike
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Polymer
2
Basic Minerals
7
Basic Chemicals
1
Industrial Chemicals

2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

1
Small Power Cell
1
Basic Metals
6
Radioactive Metals
3
Rare Chemicals

5
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Light Trucks
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

1
Small Power Cell
1
Basic Metals
6
Radioactive Metals
3
Rare Chemicals

5
Basic Alloy
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

Construction Vehicles
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Ceramic
5
Basic Minerals
3
Basic Metals
2
Basic Chemicals

2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

1
Large Power Cell
6
Radioactive Metals
3
Industrial Chemicals
1
Rare Chemicals

5
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Large Trucks
1 2 3 4 5 6 7 8 9
Population Effect
2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

2
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

1
Large Power Cell
6
Radioactive Metals
3
Industrial Chemicals
1
Rare Chemicals

5
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Economy Cars
1 2 3 4 5 6 7 8 9
Population Effect
3
Exotic Polymer
1
Exotic Metals
2
Industrial Chemicals
7
Exotic Chemicals

2
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

1
Large Power Cell
6
Radioactive Metals
3
Industrial Chemicals
1
Rare Chemicals

4
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Sports Cars
1 2 3 4 5 6 7 8 9
Population Effect
3
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

1
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

2
Large Power Cell
6
Radioactive Metals
3
Industrial Chemicals
1
Rare Chemicals

4
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Luxury Cars
1 2 3 4 5 6 7 8 9
Population Effect
2
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

2
Rare Fabric
1
Precious Metals
8
Rare Chemicals
1
Cotton

1
Large Power Cell
6
Radioactive Metals
3
Industrial Chemicals
1
Rare Chemicals

5
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Supercars
1 2 3 4 5 6 7 8 9
Population Effect
2
Advanced Ceramic
5
Precious Minerals
3
Basic Chemicals
2
Industrial Chemicals

1
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

2
Experimental Power Cell
6
Radioactive Metals
3
Exotic Metals
1
Exotic Chemicals

5
Advanced Alloy
1
Precious Minerals
6
Precious Metals
3
Radioactive Metals

Personal Aircraft
1 2 3 4 5 6 7 8 9
Population Effect
3
Exotic Polymer
1
Exotic Metals
2
Industrial Chemicals
7
Exotic Chemicals

2
Advanced Electronics
3
Precious Minerals
5
Precious Metals
2
Rare Chemicals

1
Experimental Power Cell
6
Radioactive Metals
3
Exotic Metals
1
Exotic Chemicals

4
Exotic Alloy
1
Radioactive Metals
6
Exotic Metals
3
Exotic Minerals

Personal Spacecraft
1 2 3 4 5 6 7 8 9
Population Effect
3
Exotic Ceramics
3
Precious Minerals
3
Exotic Chemicals
4
Exotic Minerals

1
Experimental Electronics
1
Exotic Metals
4
Rare Chemicals
5
Exotic Minerals

2
Experimental Power Cell
6
Radioactive Metals
3
Exotic Metals
1
Exotic Chemicals

4
Exotic Alloy
1
Radioactive Metals
6
Exotic Metals
3
Exotic Minerals

Synthetics - Synthetics Factory   Qty: 10 at $500 each

Cleaning Supplies
1 2 3 4 5 6 7 8 9
Population Effect
4
Basic Minerals

14
Basic Chemicals

2
Industrial Chemicals

Soap
1 2 3 4 5 6 7 8 9
Population Effect
14
Basic Minerals

4
Basic Chemicals

2
Industrial Chemicals

Pesticides
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Minerals

4
Basic Chemicals

14
Industrial Chemicals

Paint
1 2 3 4 5 6 7 8 9
Population Effect
4
Basic Minerals

2
Basic Chemicals

14
Industrial Chemicals

Cosmetics
1 2 3 4 5 6 7 8 9
Population Effect
2
Exotic Plants

14
Basic Minerals

4
Basic Chemicals

Rubber
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Chemicals

14
Industrial Chemicals

4
Rare Chemicals

Vitamins
1 2 3 4 5 6 7 8 9
Population Effect
4
Exotic Plants

14
Basic Minerals

2
Rare Chemicals

Fertilizer
1 2 3 4 5 6 7 8 9
Population Effect
2
Basic Minerals

14
Industrial Chemicals

4
Rare Chemicals

Pharmaceuticals
1 2 3 4 5 6 7 8 9
Population Effect
14
Exotic Plants

2
Basic Chemicals

4
Exotic Chemicals

Explosives
1 2 3 4 5 6 7 8 9
Population Effect
4
Radioactive Metals

14
Exotic Chemicals

2
Exotic Minerals

Infrastructure - Infastructure Center   Qty: 10 at $750 each

Roads
1 2 3 4 5 6 7 8 9
Population Effect
12
Basic Minerals

2
Heavy Materials
3
Basic Woods
5
Basic Minerals
1
Rare Chemicals

2
Basic Materials
6
Basic Woods
1
Basic Minerals
3
Basic Metals

Waste Management
1 2 3 4 5 6 7 8 9
Population Effect
12
Basic Chemicals

2
Basic Materials
6
Basic Woods
1
Basic Minerals
3
Basic Metals

2
Complex Materials
1
Basic Woods
6
Precious Minerals
3
Basic Chemicals

Housing Structures
1 2 3 4 5 6 7 8 9
Population Effect
16
Water

1
Heavy Materials
3
Basic Woods
5
Basic Minerals
1
Rare Chemicals

1
Basic Materials
6
Basic Woods
1
Basic Minerals
3
Basic Metals

Communications Hub
1 2 3 4 5 6 7 8 9
Population Effect
4
Basic Metals

6
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

2
Complex Materials
1
Basic Woods
6
Precious Minerals
3
Basic Chemicals

Spaceports
1 2 3 4 5 6 7 8 9
Population Effect
12
Water

2
Basic Electronics
3
Basic Minerals
6
Basic Metals
1
Basic Chemicals

2
Complex Materials
1
Basic Woods
6
Precious Minerals
3
Basic Chemicals

Business Structures
1 2 3 4 5 6 7 8 9
Population Effect
12
Water

2
Basic Metals

2
Basic Materials
6
Basic Woods
1
Basic Minerals
3
Basic Metals

Public Services - Public Service Center   Qty: 10 at $750 each